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Our members download database is updated on a daily basis. Take advantage of our limited time offer and gain access to unlimited downloads for FREE! This can have weird side effects. Fixed Bugs -The tip-toe movement works differently from how it did in previous versions. It can now give you a momentum boost likes normal rain, and it deals multiple hits to enemies! Changes -Added new Shell'n sound effects for opening, firing and closing. Fixed Bugs -Defeating Time Man does not restore time flow to normal, which slows down all gimmicks and teleporters.

If you defeat the boss, touch a checkpoint, then restart, the game softlocks. Changes -Slightly updated the example level Desert Base. Fixed Bugs -Moving a screen through the minimap can crash the game under certain circumstances.

These options are: - End the stage, like in version 1. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage. The additions total in the hundreds - far too many to list here! Light and Dr. Right plates. The new sprite options automatically place shadows under them as well. Hold the Tab key in the editor to spawn a wheel, then move your mouse to quickly select an asset from your favorites.

Changes -Wily challenge: - 1-ups now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode. Additionally, the credits are more compact. Fixed Bugs -Placing a Dust Block over a health or weapon energy spawner, then destroying the Dust Block, prevents any items from spawning. Footholder elevators. Discord will now automatically recognize the game and display what you're doing in the game.

Don't worry, if you are building a level, it will not show the level name in case you want to keep that a secret. Fixed Bugs -Destroyable enemy projectiles destroy Hyper Bomb instead of detonating it. This should make the Wily challenges less prone to out-of-memory errors. Fixed Bugs -Shade Man can reflect your Noise Crush while draining your health, causing you to get stuck. Play through a randomized Wily castle filled with community levels, with several lengths and difficulties to choose from.

You have limited lives though, so be careful! Changes -Touching a checkpoint now resets all other checkpoints. Levels made in previous versions are not affected. Fixed Bugs -If you die while holding Atomic Fire, it stays active. When frozen, it can additionally leave its collision mask behind. Changes -Ring Man has been made slightly more accurate to the original.

Fixed Bugs -Looping sound effects ignore volume settings. Changes -Ring Man shoots his projectiles a little later, being more accurate to the original. Fixed Bugs -Random level is unreliable. Changes -Improved Skull Man's description. Fixed Bugs -Creating a level with just a boss arena, then playing it through the editor causes some problems. Changes -Bass Buster is more accurate to how it was in Mega Man Fixed Bugs -Hitting a boss with Water Wave underwater crashes the game.

They each have their own unique abilities, some of which can be enabled or disabled in the global settings. Changes -Spines are weak to more weapons, all of which were effective against Spine-like enemies in the original games. This allows you to easily expand your level to the left. Also applies to quick restarting. Fixed Bugs -Enemies, most notably Fan Fiends, sometimes face the wrong way when playing a level online.

Fixed Bugs -Moving platforms have been completely rewritten and should be much more stable. Please report any issues you still encounter with them, though.

Changes -Made the connection timeout for the random level option longer, so it should fail less often.



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