To get as much money as you like, leave the castle and travel to the "Adventurer's Hall of Registration". Create a list of soldiers, then go downstairs to the "Eatery". Enlist three of the soldiers, sell their equipment, then remove them from your party to collect gold. Repeat as many times as you like. To start with eight combat spells, immediately visit the King in Aliahan when you start the game. Create characters in the town until prompted to remove one.
Leave the town and you will lose all gold, but gain eight combat spells. There are two Zen Scroll Books in every game, but you do not necessarily need the book to create a Sage. When you get stronger, change one of your characters into a jester, then train the jester to level 20 and bring him to the Dharma Temple.
The Sage option is automatically available for any jester at level It is possible to have more than one Sage per game. To get almost all spells, frequently change characters to different classes and fight around Gondo to level up. For example, change to Dealer, then Thief, then Jester, then Sage. To get a high amount of experience, get the Blade Armour then go into Gonga's castle.
Move around and try to encounter a Metabble. Attack the Metabble while you only have one or two characters on your team. When the Metabble hits the character holding the Blade Armour once, it will always get hit back for half the damage plus one. Another way to increase experience is to have any character equipped with at least one heal spell and the Wreck Whip. If the character is female, also equip the Light Dress.
Warp to Rimuldar and walk to Zoma's Castle. You should fight with one person. Each fight will result in to 19 experience points. You can also gain experience by first choosing any character to go to the Pachisi track in Kol, then fighting monsters. Sometimes when you fight some monsters and get the experience points, you will go to level This is known to work with a Hero, a Sage, and a Fighter.
Each of the following methods of quick levels require a Spell Caster Mage, Cleric, Sage, or character with the corresponding spell from a previous class with a lot of agility so as to get the first strike in a battle. It is also recommended if you have defeated Baramos that you go to the area outside of Rimudlar in the Dark World.
Known side effects are always listed along with the code descriptions or in additional notes near the end of the document. A few of you may recognize some of these codes. If anyone can still get into that site, you'll see the e-mail address matches. This document seems to be the best and most convenient format for releasing a collection of codes.
For the sake of completeness, I've included those old ones here, as well as some new ones found since that time. Besides, I wouldn't want you to miss out on some good codes. They seem to work fine under other emulators, though. My guess is that it's just some differences between how Game Genie support was implemented under different emulators.
Disclaimer: These codes are used at your own risk and I assume no responsibility whatsoever for their effects. I do not guarantee that they will work for you or that any set of codes will work in combination with any other ones.
This includes any codes found by others. There are far too many combinations for testing of this kind to be practical. I would like to know, though, if any of these codes don't work for you, exhibit any side-effects, or if you find any combinations of them that cause problems. In that event, please give as much detail as you can.
Get attacked very often! See note [1] below. NOTE: To active this, you must be outside of battle. Then, just go to any character's item screen and try to use their weapon or other item that will produce no effect. They also work while travelling on the field. Take no physical damage in battle or while crossing swamps or barriers. Note that Beat and Defeat can still wipe out your characters. None of your party's MP is used in battle or while on the move. In fact, casting spells increases the caster's current MP!
Note that to cast a spell, you must have enough MP. All party members that choose to fight will strike twice per turn! More topics from this board What does the ruby ring do? Main Quest 1 Answer Defeating Baramos? Build 2 Answers where do i find the goddess ring? Plot 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? StarryKnights 12 years ago 2 If you're refering to the English patch version StarryKnights 12 years ago 4 [This message was deleted at the request of the original poster].
StarryKnights 12 years ago 5 Most patches don't nerf the codes. Allypower 12 years ago 6 Some translations just take the text and switch characters around so nothing actually happen with game play except appearance. GorillaGD 12 years ago 7 There are some codes that work for even the translation version. GorillaGD 12 years ago 9 I'm not sure since I haven't used it yet but I can assume that it added a seed into your inventory.
StarryKnights 12 years ago 10 Item codes will not work correctly, period, end of story. Advice for creating an Initial Loto Save. Which team should I run. Gaining Access to Spells Early?? Side Quest. So does the Sage get all of the spells that the Priest and the Mage get while levelling up?
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