Atari act of war direct action windows 7




















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An Oil Tanker can be bought in a Refinery. Minimum armor, has stealth detection capabilities and can carry up to four infantry units. Effective against all vehicles. Can carry up to four infantry units. Stinger short-range ground-to-air missles with minimum armor. M2 Can carry up to eight infantry units. M mm howitzer with medium Kevlar armor. M26 tactical rockets with minimum steel armor.

Heavy boron armor shields with Kevlar seats. Medium titanium armor plated. Can evacuate vehicles "techevac" to the repair depot. Most valuable building, defend it well! Heavy damage resistant. Units available: Excavators.

An oil tanker transports oil from the derricks to this building. So it's more efficient when placed near derricks. Medium damage resistance. Light damage resistance Units available: U. Up to four soldiers can assume defensive positions inside this structure.

Effectiveness varies based on type of infantry deployed. Units available: UHQ Medivac helicopter. This structure generates funds when prisoners are inside. Each Air Force Tower gives capacity to control three aircrafts.

Units available: Angel Repair helicopter. Repairs all units within radius. Ability: launches Wolverine cruise missles effective against all ground targets Silo capacity is limited to one Wolverine missle.

Ability: launches Patriot PAC-3 counter-tactical weapon missles. Each launcer can be armed with up to four Patriot missles.

Kalashnikov AK 5. Can ambush, capture and occupy buildings. Minimum body protection. Extremely effective against helicopters and aircraft only. Can go inside buildings and ambush. Can only shoot at helicopters and aircrafts. Armed with the latest generation of 5.

Heavy kevlar jacket and stealth protection. Can go inside buildings, ambush and capture. Medium reactive armor.

Very effective against groups of infantry. Light to heavy sandbag damage protection. Must change to Turret Mode to get full protection. Kornet crew inside to increase the missle launcher's firepower. Can carry up to 8 infantry units. YakB four-barrelled, Heavy steel armor.

Can transport 6 infantry units. Can bring eight heavily-wounded units back to the Field Prison Camp. Heals surrounding infantry units. Unarmed with minimum armor. Can transport 8 units. Can repair vehicles and helicopters on ground. RPD model 4 7. Has stealth armor with minimum ballistic protection. Has stealth detection capability.

Can carry up to 4 infatnry units. Medium depleted uranium armor with stealth protection. Must be deployed before firing a shell. Effective against vehicles and aircraft. Medium armor with stealth protection. Can be upgraded with bombs to povide capabilities against buildings. Units available: M Hip construction helicopter. This is your most important building! Needs an oil deposit to be built. Produces energy for all buildings. Can be buil anywhere.

Allows you transport units from one sleeper cell structure to another. Ability: launches Falling Star satellites effective against all ground targets. Up to four killer satellites can be brought down on the enemy from this uplink. Ability: Electromagnetic Shield Pulse. You can charge the Electromagnetic Shield up to four pulses that are activated automatically to protect against incoming enemy tactical weapons.

Can construct and repair all Task Force Talon structures. Each structure requires one drone which cannot be reused unless the structure is sold. Transports oil from a Derrick to a Refinery. XME1 5. Can ambush, crawl, capture and occupy buildings. Calibre 35mm Model 82A1 with scope, light kevlar jacket. Can ambush crawl and occupy buildings. M 5. Machine Gun, minimum steel armor. Stealth detection capabilities. Can be upgraded with Stinger missles effective against aircraft and helicopters.

Can carry up to two infantry units. M-2 Can carry up to six infantry units. Effective against either vehicles and structures or against infantry and helicopters. Double-click "wmfdist. This is normal. It is normally played as operation 6 of the full game and focuses heavily on the use of aircraft and of infantry to clear buildings. Once completed, V rotorcraft will land on the beach and provide some ground troops and constructor units that will automatically build a base for you.

You can do this either by sending in ground troops, or with a large number of airstrikes. You will start with a considerable amount of money to fund the deployment of your Task Force Talon aircraft, but if you should run low you will have to rely on capturing enemy prisoners of war.

Attach a Prison Camp to accumulate money from captured enemy troops. Your Task Force Commandos are better at storming buildings. If you have built a prison camp attachment to your Barracks, you can also interrogate prisoners to reveal areas of the map. Note that all bombs and missile are guided; they will not be dropped unless there is a valid target.

Workaround: Set lighting to low. Workaround: set sound driver to Stereo. All Rights Reserved. All trademarks are the property of their respective owners. Manufactured and marketed by Atari, Inc. Developed by Eugen Systems. Your comment will be anonymous unless you join the community.

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